Automatic Transitions
Animation 0
Animation 0
#0
Animation 1
#1
Animation 2
#2
Animation 3
#3
What's happening here?
This example demonstrates
Automatic Transitions
that occur when animations naturally complete their cycles.
The character continuously cycles through 4 different
animations.
• Natural Cycling: Transitions happen when
animations finish
• Smooth Transitions: 0.5s blend between states
• No Timers: Pure automatic behavior
• State Tracking: Uses currentState to track active animation
• Smooth Transitions: 0.5s blend between states
• No Timers: Pure automatic behavior
• State Tracking: Uses currentState to track active animation
Perfect for showcases, background characters, idle systems,
or any scenario where you want seamless automatic animation
cycling without manual timing.