Automatic Transitions
Animation 0
Animation 0 #0
Animation 1 #1
Animation 2 #2
Animation 3 #3
What's happening here?
This example demonstrates Automatic Transitions that occur when animations naturally complete their cycles. The character continuously cycles through 4 different animations.
Natural Cycling: Transitions happen when animations finish
Smooth Transitions: 0.5s blend between states
No Timers: Pure automatic behavior
State Tracking: Uses currentState to track active animation
Perfect for showcases, background characters, idle systems, or any scenario where you want seamless automatic animation cycling without manual timing.