Time-Based Events
Footstep Events
L
Left Foot
R
Right Foot
What's happening here?
This example demonstrates
Time-Based Events - callbacks that fire at
specific time points during animation playback for
frame-accurate synchronization.
• Footstep Events: Left foot at 33.3%
(8/24), right foot at 83.3% (20/24)
• Visual Feedback: Step indicators glow when events fire
• Simple Blending: Smooth transition between idle and walk
• Frame Accuracy: Events fire at precise animation timings
• Visual Feedback: Step indicators glow when events fire
• Simple Blending: Smooth transition between idle and walk
• Frame Accuracy: Events fire at precise animation timings
Perfect for synchronizing sound effects, particle systems,
damage dealing, or any game logic that needs to align with
specific animation frames.