Time-Based Events
Movement Speed: 0.00
Idle Walk
Footstep Events
L
Left Foot
R
Right Foot
What's happening here?
This example demonstrates Time-Based Events - callbacks that fire at specific time points during animation playback for frame-accurate synchronization.
Footstep Events: Left foot at 33.3% (8/24), right foot at 83.3% (20/24)
Visual Feedback: Step indicators glow when events fire
Simple Blending: Smooth transition between idle and walk
Frame Accuracy: Events fire at precise animation timings
Perfect for synchronizing sound effects, particle systems, damage dealing, or any game logic that needs to align with specific animation frames.