Event-Driven Transitions
What's happening here?
This example demonstrates
Event-Driven Transitions and
Automatic Transitions - the state machine
responds to events and automatically returns to previous
states.
• Speed Slider: Controls LinearBlendTree
(idle→walk→run)
• Jump Button: Triggers event transition to jump
• Auto Return: Jump automatically returns to movement
• Smart Selection: Different jump animations based on current speed
• Jump Button: Triggers event transition to jump
• Auto Return: Jump automatically returns to movement
• Smart Selection: Different jump animations based on current speed
Perfect for action games, interactive characters, or any
system requiring temporary state changes with automatic
cleanup.