Polar Blend Tree
Idle
Azimuth: 0.00 |
Radius:
0.00
Direction:
Forward |
Intensity: Idle
Click to control movement direction and intensity
Polar Coordinates:
• Azimuth: Direction angle
(left←→right)
• Radius: Distance from center
(intensity)
Center = idle, inner ring = walk, outer ring = run
What's happening here?
This example demonstrates PolarBlendTree -
a 2D animation blending system using polar coordinates for
intuitive directional movement control.
• Polar Control: Semicircle area for
natural movement
• Direction & Speed: Azimuth sets direction, radius sets intensity
• Multi-layer Blending: Smooth transitions between all states
• Visual Feedback: Real-time coordinate display
• Direction & Speed: Azimuth sets direction, radius sets intensity
• Multi-layer Blending: Smooth transitions between all states
• Visual Feedback: Real-time coordinate display
Perfect for character locomotion, vehicle controls, or any
scenario requiring directional movement with variable
intensity.